The last few months have been insane, with exciting projects coming from all quarters (including a spiffy film with the Imagos Films guys – can’t wait!), but the project that I’d like to tell you all about today is one that is near and dear to me, Neptune, Have Mercy!
Neptune Have Mercy is a sci-fi submarine roguelike with a 80’s retro-futuristic aesthetic that puts you in command of a sub diving into the dark, uncharted waters of Triton, Neptune’s largest moon. You’ll explore procedurally-generated cave systems and seas, while documenting, researching, and tangling with Triton’s various flora and fauna, crafting upgrades to your submersible, and treading a fine line between the various factions sponsoring your mission and crewing your ship.
It’s a beautifully striking game with some fantastic procedural elements, tough strategic choices to be made, and a stirring soundtrack, and Jarrett Mckenna, Tristan Nishimoto, and I are looking forward to bringing it to you later this year, but we need your help to do so.
Yep, you guessed it; we’ve launched a Kickstarter. We’re looking for $20,000 Canadian (Jarrett and Tristan are from Vancouver), but if we can break that goal, our little game can expand in some exciting ways. Please, please consider backing us, and even if you can’t help us directly at this time, please tell others about it and share our project’s link around:
Help make Neptune, Have Mercy a reality!
I’ll leave you with a bit of the score I’ve written for our master trailer:
– John Robert